![]() ![]() In CC1 damage to your carrier would disable a variety of systems such as propulsion, the lift, the various weapons, and this damage would appear as cosmetic blasts in the side of the carrier and smoke. I'll start with CC2's objective improvements: It looks pretty, it has more* vehicles and supply options, and it has online multiplayer. ![]() I simply cannot recommend the game in its current state. Now, DO NOT go out and buy the 1988 game, this one is better in a vacuum - that's impressive considering it is the third sequel to CC1 that has failed to improve the formula. Rework - Inputs in controller bindings grouped into player, vehicle, UI categoriesįix - Resolving issue with lightning sometimes spawning incorrectlyĬarrier Command 2 (CC2) is a recreation of the 1988 Carrier Command (CC1) that ran on MS-DOS, and I'm of the opinion that it is a downgrade or fails to innovate in almost every way. Rework - Barge logic has been updated to support multiple carriers - barges now only load items ordered by the following carrier in waypoint queue Rework - Map screens now zoom to cursor position Rework - Torpedoes now detonate when near target Rework - Torpedoes now steer to target bearing even once active unless a target is acquired Thanks for all the players who have shared their thoughts and ideas to make this update possible.įeature - Added carrier count option for human teams in multiplayer hosting optionsįeature - Indicator for carrier to respawn at when returning to bridgeįeature - Air boss control to hold take offįeature - Undock buttons signal aircraft to take off when in air boss hold stateįeature - Rotor aircraft can take off even when fixed wing is holding on runwayįeature - Joystick input and binding support including axis inversion and absolute axis settings See the change notes below for full details! There are also several fixes and improvements. This means you can set your helicopters up as gunships, or even use gimbal control on your fixed wing aircraft! We have added a new turret, specifically for aircraft! This turret is a gimballed cannon (for use on the gimbal camera slot), allowing you to fire rounds from above. We have reworked controller support, so now you have new controller binding options as well as absolute-mode for throttle inputs! This means you can set up your HOTAS controller to pilot your vehicles. This new update introduces multiple carriers per human team! Coordinate your carriers, and get ready for some really big PvP battles. Get ready for multiple carriers per team, HOTAS controller support, air support cannons, and more! The Carrier Fleet Major Update is out now! ![]()
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